using PKGames.Analytics;

public class ReviewAnalyticsEvent : AnalyticsEvent
{
	private readonly string _userAnswer;

	private int _interactionCount = 1;

	private const string EventName = "ask_for_review";

	private const string UserAnswerKey = "userAnswer";

	private const int EventRevision = 0;

	protected override int Flags => 3;

	protected override string Name => "ask_for_review";

	protected override int Revision => 0;

	public ReviewAnalyticsEvent(string userAnswer)
	{
		_userAnswer = userAnswer;
		base.Parameters["userAnswer"] = new UnityEncodedPrimitiveData(_userAnswer);
	}

	public override void Finish()
	{
	}
}
